Vertex Formula:
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Vertex compensation is the adjustment made to lens power when converting between glasses and contact lens prescriptions. It accounts for the difference in position between glasses (typically 12-14mm from the eye) and contact lenses (on the corneal surface).
The calculator uses the vertex formula:
Where:
Explanation: The equation accounts for the effective power change when moving a lens closer to or farther from the eye.
Details: Vertex compensation becomes clinically significant for powers above ±4.00D. Proper compensation ensures accurate vision correction when switching between glasses and contact lenses.
Tips: Enter vertex distance in mm (typically 12-14mm for glasses), refractive index (default 1.336 for cornea), and the original lens power in diopters.
Q1: When is vertex compensation necessary?
A: For powers above ±4.00D when converting between glasses and contact lenses, or when comparing lenses at different vertex distances.
Q2: What's the typical vertex distance for glasses?
A: Standard vertex distance is 12-14mm from the corneal surface, though this varies by frame design and facial anatomy.
Q3: Why use 1.336 for refractive index?
A: 1.336 approximates the refractive index of the cornea. This value may be adjusted for specific applications.
Q4: Does vertex affect plus and minus lenses differently?
A: Yes - moving a plus lens closer to the eye increases its effective power, while moving a minus lens closer decreases its effective power.
Q5: How does vertex affect toric/astigmatic corrections?
A: Vertex compensation applies equally to all meridians, so cylinder power is compensated the same way as sphere power.