Vector Rotation Formula:
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Vector rotation is a transformation that changes the direction of a vector while maintaining its magnitude. It's a fundamental operation in computer graphics, physics, and engineering.
The calculator uses the standard rotation formula:
Where:
Explanation: The formula rotates a point (x,y) around the origin by angle θ in the counter-clockwise direction.
Details: Vector rotation is essential in computer graphics for object transformations, in physics for coordinate system transformations, and in robotics for motion planning.
Tips: Enter the original x and y coordinates, then specify the rotation angle in degrees. Positive angles rotate counter-clockwise, negative angles rotate clockwise.
Q1: What's the difference between 2D and 3D rotation?
A: 2D rotation occurs around a single point (the origin), while 3D rotation occurs around an axis and requires more complex matrix operations.
Q2: How does rotation affect vector magnitude?
A: Pure rotation maintains the original vector magnitude (length), only changing its direction.
Q3: What's the rotation matrix?
A: The 2D rotation matrix is \[ \begin{bmatrix} \cosθ & -\sinθ \\ \sinθ & \cosθ \end{bmatrix} \] which transforms the original coordinates.
Q4: Can I rotate around an arbitrary point?
A: To rotate around a point (a,b), first translate by (-a,-b), rotate, then translate back by (a,b).
Q5: How are rotation angles typically measured?
A: In mathematics, positive angles are counter-clockwise from the positive x-axis, while negative angles are clockwise.